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Hello Hypothetical Readers. This time I bring to you some of my favorites pass-times while playing Cities Skylines, and that is to watch traffic flow, intersections and to figure out a way to make them better. I’ve created three gifs to showcase intersections I’ve made in my new city, with the help of the and mods. The gifs were hard as hell to make, even though was easy to record, editing them properly was a pain in the ass.
This mod is based on the original Traffic Manager Mod by cbethax and Traffic Manager Plus by seiggy. If you have subscribed to another Traffic Manager mod, please first deactivate it in your Content Manager (in-game) before trying this one out.
Next time I’m going to be using webm instead. Beware, the gifs may be a bit heavy to load. Hello Hypothetical readers, long time no writing. Cities Skylines was just released and I couldn’t get my hands off it. It wasn’t for a couple of weeks I’ve first heard about it, on preview video in Sips channel. I got so excited that this must be the first game I’ve brought so quickly after release, I usually can wait a bit till it comes off a discount or maybe a full demo download. But this was just really promising, the city builder all of us gamers have been waiting.
Specially being Paradox and Colossal Order. From Paradox I loved the previous EU and even brought Crusader Kings II with a bunch on expansions, from Colossal Order I’ve also already had both Cities in Motion, which despise not being my favorite games are certainly very fun to play for transport management enthusiasts. They know how to make games for people and showed evil EA a lesson, Maxis is already an story of the past. So of course wonderful creations are being made and lots + lots of mods already created for the game. And surely here I am wanting to share a lit bit of my creations with you. I proudly present: Welcome to Great Lagoon.
• • • • • • • Cities Skylines Recommended Modding List Links may only point to the Steam Workshop Want to contribute? And we'll add you to the contributor list. All mods in this list have been updated to work with the latest version of the game (1.11 Industries). This list is intended as an overview of most of the best mods available. Compatibility between all of them is not guaranteed. Subscribing to all of them only because they are on the list cannot work as a substitute for reading the Steam description of each one to know if they fit your needs / suffer any issues or incompatibilities. You should check before subscribing to anything.
Gameplay Mods WARNING: Removing some of these mods can break saved games!: Allows you to unlock every tile on the map instead of just the few the normal game limits you to.: Allows you to enable/disable and modify each vehicle individually. It also has an option to clear all vehicles (driving or parked). Works, but has issues with new vehicles added by Industries. Unsubscribe from the original and subscribe to if you want to replace vehicles added by the Industries DLC.: Automatically bulldozes abandoned buildings.: Changes the placement mode of buildings as you plop them.: Staggers the age ranges of people moving into your city, which can help prevent.: Displays information about your city in a popup window.: Configurable tree brush, in-game terraforming, water tool and natural resources painting.: Lets you place roads anywhere without regard for collision detection. Works best paired with Fine Road Tool below.: Have configurable elevation steps (instead of the default fixed values), and swap between road types (ground, elevated, bridge) at any time.: Gives more control over public transport.: Lets you run metro/subway above ground and converts train stations to function as metro stations.: Adds many more road and highway types.: Converts vanilla park buildings (and a few other unique buildings) into assets that can be used in park areas.: Adds angle snapping and guidelines when building roads.: Allows players to plop buildings that function as growables. Buildings placed with this mod can have a footprint larger than the vanilla 4x4.: Growables don't level up, don't despawn, and 'grow' instantly.: Alters building occupancy values so skyscrapers have a more appropriate number of workers and inhabitants.: Improves AI of all citizens so they go to work/school in the morning and back home in the evening, and they take weekends off.
Hello Hypothetical Readers. This time I bring to you some of my favorites pass-times while playing Cities Skylines, and that is to watch traffic flow, intersections and to figure out a way to make them better. I’ve created three gifs to showcase intersections I’ve made in my new city, with the help of the and mods. The gifs were hard as hell to make, even though was easy to record, editing them properly was a pain in the ass.
This mod is based on the original Traffic Manager Mod by cbethax and Traffic Manager Plus by seiggy. If you have subscribed to another Traffic Manager mod, please first deactivate it in your Content Manager (in-game) before trying this one out.
Next time I’m going to be using webm instead. Beware, the gifs may be a bit heavy to load. Hello Hypothetical readers, long time no writing. Cities Skylines was just released and I couldn’t get my hands off it. It wasn’t for a couple of weeks I’ve first heard about it, on preview video in Sips channel. I got so excited that this must be the first game I’ve brought so quickly after release, I usually can wait a bit till it comes off a discount or maybe a full demo download. But this was just really promising, the city builder all of us gamers have been waiting.
Specially being Paradox and Colossal Order. From Paradox I loved the previous EU and even brought Crusader Kings II with a bunch on expansions, from Colossal Order I’ve also already had both Cities in Motion, which despise not being my favorite games are certainly very fun to play for transport management enthusiasts. They know how to make games for people and showed evil EA a lesson, Maxis is already an story of the past. So of course wonderful creations are being made and lots + lots of mods already created for the game. And surely here I am wanting to share a lit bit of my creations with you. I proudly present: Welcome to Great Lagoon.
• • • • • • • Cities Skylines Recommended Modding List Links may only point to the Steam Workshop Want to contribute? And we'll add you to the contributor list. All mods in this list have been updated to work with the latest version of the game (1.11 Industries). This list is intended as an overview of most of the best mods available. Compatibility between all of them is not guaranteed. Subscribing to all of them only because they are on the list cannot work as a substitute for reading the Steam description of each one to know if they fit your needs / suffer any issues or incompatibilities. You should check before subscribing to anything.
Gameplay Mods WARNING: Removing some of these mods can break saved games!: Allows you to unlock every tile on the map instead of just the few the normal game limits you to.: Allows you to enable/disable and modify each vehicle individually. It also has an option to clear all vehicles (driving or parked). Works, but has issues with new vehicles added by Industries. Unsubscribe from the original and subscribe to if you want to replace vehicles added by the Industries DLC.: Automatically bulldozes abandoned buildings.: Changes the placement mode of buildings as you plop them.: Staggers the age ranges of people moving into your city, which can help prevent.: Displays information about your city in a popup window.: Configurable tree brush, in-game terraforming, water tool and natural resources painting.: Lets you place roads anywhere without regard for collision detection. Works best paired with Fine Road Tool below.: Have configurable elevation steps (instead of the default fixed values), and swap between road types (ground, elevated, bridge) at any time.: Gives more control over public transport.: Lets you run metro/subway above ground and converts train stations to function as metro stations.: Adds many more road and highway types.: Converts vanilla park buildings (and a few other unique buildings) into assets that can be used in park areas.: Adds angle snapping and guidelines when building roads.: Allows players to plop buildings that function as growables. Buildings placed with this mod can have a footprint larger than the vanilla 4x4.: Growables don't level up, don't despawn, and 'grow' instantly.: Alters building occupancy values so skyscrapers have a more appropriate number of workers and inhabitants.: Improves AI of all citizens so they go to work/school in the morning and back home in the evening, and they take weekends off.
...">Traffic Manager Cities Skylines Reddit(07.02.2019)Hello Hypothetical Readers. This time I bring to you some of my favorites pass-times while playing Cities Skylines, and that is to watch traffic flow, intersections and to figure out a way to make them better. I’ve created three gifs to showcase intersections I’ve made in my new city, with the help of the and mods. The gifs were hard as hell to make, even though was easy to record, editing them properly was a pain in the ass.
This mod is based on the original Traffic Manager Mod by cbethax and Traffic Manager Plus by seiggy. If you have subscribed to another Traffic Manager mod, please first deactivate it in your Content Manager (in-game) before trying this one out.
Next time I’m going to be using webm instead. Beware, the gifs may be a bit heavy to load. Hello Hypothetical readers, long time no writing. Cities Skylines was just released and I couldn’t get my hands off it. It wasn’t for a couple of weeks I’ve first heard about it, on preview video in Sips channel. I got so excited that this must be the first game I’ve brought so quickly after release, I usually can wait a bit till it comes off a discount or maybe a full demo download. But this was just really promising, the city builder all of us gamers have been waiting.
Specially being Paradox and Colossal Order. From Paradox I loved the previous EU and even brought Crusader Kings II with a bunch on expansions, from Colossal Order I’ve also already had both Cities in Motion, which despise not being my favorite games are certainly very fun to play for transport management enthusiasts. They know how to make games for people and showed evil EA a lesson, Maxis is already an story of the past. So of course wonderful creations are being made and lots + lots of mods already created for the game. And surely here I am wanting to share a lit bit of my creations with you. I proudly present: Welcome to Great Lagoon.
• • • • • • • Cities Skylines Recommended Modding List Links may only point to the Steam Workshop Want to contribute? And we'll add you to the contributor list. All mods in this list have been updated to work with the latest version of the game (1.11 Industries). This list is intended as an overview of most of the best mods available. Compatibility between all of them is not guaranteed. Subscribing to all of them only because they are on the list cannot work as a substitute for reading the Steam description of each one to know if they fit your needs / suffer any issues or incompatibilities. You should check before subscribing to anything.
Gameplay Mods WARNING: Removing some of these mods can break saved games!: Allows you to unlock every tile on the map instead of just the few the normal game limits you to.: Allows you to enable/disable and modify each vehicle individually. It also has an option to clear all vehicles (driving or parked). Works, but has issues with new vehicles added by Industries. Unsubscribe from the original and subscribe to if you want to replace vehicles added by the Industries DLC.: Automatically bulldozes abandoned buildings.: Changes the placement mode of buildings as you plop them.: Staggers the age ranges of people moving into your city, which can help prevent.: Displays information about your city in a popup window.: Configurable tree brush, in-game terraforming, water tool and natural resources painting.: Lets you place roads anywhere without regard for collision detection. Works best paired with Fine Road Tool below.: Have configurable elevation steps (instead of the default fixed values), and swap between road types (ground, elevated, bridge) at any time.: Gives more control over public transport.: Lets you run metro/subway above ground and converts train stations to function as metro stations.: Adds many more road and highway types.: Converts vanilla park buildings (and a few other unique buildings) into assets that can be used in park areas.: Adds angle snapping and guidelines when building roads.: Allows players to plop buildings that function as growables. Buildings placed with this mod can have a footprint larger than the vanilla 4x4.: Growables don't level up, don't despawn, and 'grow' instantly.: Alters building occupancy values so skyscrapers have a more appropriate number of workers and inhabitants.: Improves AI of all citizens so they go to work/school in the morning and back home in the evening, and they take weekends off.
...">Traffic Manager Cities Skylines Reddit(07.02.2019)